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Bugs Season 4 Smoke Ploom and Energy Material FX

final video without comp pass. responsible for energy FX and smoke FX. Not responsible for the glowing energy and burn material on dice itself.

greybox showing the object that the materials are projected on.

smoke ploom emitter in houdini. The emitter shoots out, carrying the smoke then disappears after 10 frames to allow the smoke to settle

smoke preview in houdini.

the setup for the smoke ploom is pretty straight forward. Just applying point velocity and a trail to get the velocity of the emitter shooting out, and running it through a pyro SOP solver that gets imported as a VDB sequence in Blender.

the setup for the smoke ploom is pretty straight forward. Just applying point velocity and a trail to get the velocity of the emitter shooting out, and running it through a pyro SOP solver that gets imported as a VDB sequence in Blender.

material setup for pulsing energy rings with controls for color, ring frequency, intensity and so on.

material setup for pulsing energy rings with controls for color, ring frequency, intensity and so on.

material setup for electric sparks similar to the energy rings. This one was actually a bit easier to setup, less having to finesse how the material is projected on the mesh and really was able to let the displace modifier on the sphere run the show.

material setup for electric sparks similar to the energy rings. This one was actually a bit easier to setup, less having to finesse how the material is projected on the mesh and really was able to let the displace modifier on the sphere run the show.

geo node lightning streaks part 1. For this set up the lighting gets projected off of this UV Sphere. Since the director didnt want to see the lighting a lot I was able to get away with hiding the sphere emitter in the dice and parenting it.

geo node lightning streaks part 1. For this set up the lighting gets projected off of this UV Sphere. Since the director didnt want to see the lighting a lot I was able to get away with hiding the sphere emitter in the dice and parenting it.

geo node lighting streaks part 2. A complicated setup pulling from a couple youtube tutorials. theres a lot of controls in the setup that dont end up getting used since we repurpose a lot of our geocodes setups for different uses.

geo node lighting streaks part 2. A complicated setup pulling from a couple youtube tutorials. theres a lot of controls in the setup that dont end up getting used since we repurpose a lot of our geocodes setups for different uses.

Bugs Season 4 Smoke Ploom and Energy Material FX

This one was fun, just putting this piece together on here i didn't realize how many different elements i pulled from to make it work. A combination of some material work in blender, some geo nodes for the lightning strikes, and some smoke from houdini to bring it all home. We thought this sequence of shots required something a bit more so my FX Lead and Director let me go crazy with it, here's the results. Thanks Keith my FX Lead for guiding me and Justin for giving us his crazy creative brain.