final video without comp pass. responsible for energy FX and smoke FX. Not responsible for the glowing energy and burn material on dice itself.
greybox showing the object that the materials are projected on.
smoke ploom emitter in houdini. The emitter shoots out, carrying the smoke then disappears after 10 frames to allow the smoke to settle
smoke preview in houdini.
This one was fun, just putting this piece together on here i didn't realize how many different elements i pulled from to make it work. A combination of some material work in blender, some geo nodes for the lightning strikes, and some smoke from houdini to bring it all home. We thought this sequence of shots required something a bit more so my FX Lead and Director let me go crazy with it, here's the results. Thanks Keith my FX Lead for guiding me and Justin for giving us his crazy creative brain.