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Mitch Reaser
Mitch Reaser
VFX Artist
Bethlehem, Pennsylvania, United States

Summary

VFX Artist with 4+ years of experience working in Film/TV, Animation, Live Events/Attractions, and Real Time for games.

Skills

Visual EffectsParticle EffectsFluid SimulationPBR Texturing3D ModelingGame DevelopmentDigital SculptingEnvironment DesignEnvironment ModelingVFXCloth SimulationHair/Fur SimulationTech Art

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Blender
Blender
Substance 3D Designer
Substance 3D Designer
EmberGen
EmberGen
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
After Effects
After Effects
Nomad Sculpt
Nomad Sculpt
Illustrator
Illustrator
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Procreate
Procreate
Krita
Krita

Reel

Productions

    • Movie
      Bugs Buddy Season 4
    • Year
      2024
    • Role
      VFX Artist & 3D Set Design
    • Company
      Theory Studios
    • Video Game
      Wave Warrior VR Vehicle Simulator
    • Year
      2023
    • Role
      VFX Artist & Houdini Tech Artist
    • Company
      Theory Studios
    • Movie
      Bugs Buddy Season 3
    • Year
      2023
    • Role
      VFX Artist
    • Company
      Theory Studios
    • TV Production
      Robot Chicken Season 11
    • Year
      2021
    • Role
      VFX Generalist
    • Company
      Stoopid Buddy Studios
    • TV Production
      MODOK
    • Year
      2021
    • Role
      VFX Generalist
    • Company
      Stoopid Buddy Studios
    • Music Video
      Lindsey Stirling - 'Til the Lights Go Out
    • Year
      2020
    • Role
      VFX Smoke Artist.
    • Company
      Green Glow Films
    • TV Production
      Crossing Swords Season 1
    • Year
      2020
    • Role
      VFX Generalist
    • Company
      Stoopid Buddy Studios
    • TV Production
      Robot Chicken Season 10
    • Year
      2019
    • Role
      VFX Generalist
    • Company
      Stoopid Buddy Studios
    • Music Video
      Lindsey Stirling - Between Twilight
    • Year
      2020
    • Role
      VFX Artist
    • Company
      Green Glow Films
    • Music Video
      Lindsey Stirling - Artemis
    • Year
      2019
    • Role
      VFX Artist
    • Company
      Green Glow Films

Experience

  • VFX Artist & Technical Artist at Theory Studios
    US
    January 2022 - Present

    Using Niagra particle systems, Unreal Material Nodes, Substance Designer, and custom meshes for real-time, readable and optimized VFX in Unreal Engine.

    Created procedural tools in Blender and Houdini to have a reusable toolkit that can be iterated on when necessary.

    Leading R&D efforts on using Houdini Engine as well as Unreal tools like Fluid Ninja and Fluid Flux to create realistic procedural environments, materials, and high fidelity VFX for Unreal Engine

    Creating VFX for VR/AR games on meta quest platform with an emphasis on optmization without sacrificing quality.

  • VFX Artist at Stoopid Buddy Studios
    Burbank, CA, US
    May 2019 - November 2021

    Compositing and creating CGI for multiple shots using Blender on stop motion network television shows. Mostly Smoke, Fire, and Water.

    Took on multiple projects at once on a tight deadline with a daily quota. Extreme time management and quick turnarounds.

    Voluntarily organized leading a quick and smooth switching of computer systems from Mac to PC during a transitional period from in-office to work-from-home during head of COVID-19.

    beats.

    Worked closely with VFX Supervisor to maintain the desired technical

    specs and workflow throughout the project.

  • VFX Artist at Green Glow FIlms
    US
    October 2019 - July 2020

    Compositing and creating 3D FX on a tight deadline for multiple music videos with different art directions.

    Responsible for creating complex 3D smoke sims for a final look that would be used and coordinated with all other artists to stay consistent across the entire music video.