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Houdini Plunging Wave Sim Showcase (WIP)

the first pass of the sim

sketching out a plan for my next pass. I made a couple errors in setting up my sim boundaries so im trying to be very specific about where i place my individual sims here.

sketching out a plan for my next pass. I made a couple errors in setting up my sim boundaries so im trying to be very specific about where i place my individual sims here.

to create the plunging wave in a sim, we generate a velocity with a custom VOP node that allows it  to create a plunging wave.

to create the plunging wave in a sim, we generate a velocity with a custom VOP node that allows it to create a plunging wave.

it very important in the sim setup that we combine our basic flat tank setup with an ocean spectrum node AND our plunging wave, so the two can blend togather

it very important in the sim setup that we combine our basic flat tank setup with an ocean spectrum node AND our plunging wave, so the two can blend togather

ocean spectrum BG comp. we make sure that our ocean spectrum gets piped in to our flattank sim so the motion of the waves match between the ocean spectrum and the sim.

ocean spectrum BG comp. we make sure that our ocean spectrum gets piped in to our flattank sim so the motion of the waves match between the ocean spectrum and the sim.

plunging wave sim. gets masked and feathered to blend

plunging wave sim. gets masked and feathered to blend

comp vehicle pass

comp vehicle pass

comp mist pass

comp mist pass

comp bubbles pass

comp bubbles pass

comp foam pass

comp foam pass

Houdini Plunging Wave Sim Showcase (WIP)

A short showcase I solo'd for a client me and my studio head were working for. It was suppose to be a small demo, but I love how it came out that I really wanna continue working on it when i get the time. So for now, im gonna post what I have here.